22 lines
378 B
GLSL
22 lines
378 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 helper_h4();
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vec4 main() {
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return helper_h4();
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}
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vec4 helper_h4() {
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int temp = 1;
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switch (temp) {
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case 0:
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return colorRed;
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case 1:
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return colorGreen;
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case 2:
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return colorRed;
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default:
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return colorRed;
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}
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}
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