12 lines
181 B
GLSL
12 lines
181 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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void outParameter_vh4(inout vec4 x) {
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x *= x;
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}
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vec4 main() {
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vec4 c = colorGreen;
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outParameter_vh4(c);
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return c;
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}
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