12 lines
392 B
GLSL
12 lines
392 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 inputH4;
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uniform vec4 expectedH4;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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bvec4 input = bvec4(inputH4);
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bvec4 expected = bvec4(expectedH4);
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return ((((any(input.xy) == expected.x && any(input.xyz) == expected.y) && any(input) == expected.z) && false == expected.x) && expected.y) && expected.z ? colorGreen : colorRed;
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}
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