11 lines
180 B
GLSL
11 lines
180 B
GLSL
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out vec4 sk_FragColor;
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uniform float a;
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uniform float b;
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uniform vec4 c;
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uniform vec4 d;
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void main() {
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sk_FragColor.x = distance(a, b);
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sk_FragColor.x = distance(c, d);
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}
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