11 lines
164 B
GLSL
11 lines
164 B
GLSL
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out vec4 sk_FragColor;
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mat3 a;
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mat3 b;
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mat4 c;
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mat4 d;
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void main() {
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sk_FragColor.xyz = matrixCompMult(a, b)[0];
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sk_FragColor = matrixCompMult(c, d)[0];
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}
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