9 lines
141 B
GLSL
9 lines
141 B
GLSL
|
|
out vec4 sk_FragColor;
|
|
uniform float a;
|
|
uniform vec4 b;
|
|
void main() {
|
|
sk_FragColor.x = normalize(a);
|
|
sk_FragColor = normalize(b);
|
|
}
|