unplugged-vendor/external/skia/tests/sksl/intrinsics/Refract.glsl

12 lines
199 B
GLSL

out vec4 sk_FragColor;
uniform float a;
uniform float b;
uniform float c;
uniform vec4 d;
uniform vec4 e;
void main() {
sk_FragColor.x = refract(a, b, c);
sk_FragColor = refract(d, e, c);
}