9 lines
133 B
GLSL
9 lines
133 B
GLSL
|
|
out vec4 sk_FragColor;
|
|
uniform float a;
|
|
uniform float b;
|
|
uniform float c;
|
|
void main() {
|
|
sk_FragColor.x = smoothstep(a, b, c);
|
|
}
|