7 lines
153 B
GLSL
7 lines
153 B
GLSL
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out vec4 sk_FragColor;
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const float test[4] = float[4](1.0, 2.0, 3.0, 4.0);
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void main() {
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sk_FragColor = vec4(test[0], test[1], test[2], test[3]);
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}
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