14 lines
246 B
GLSL
14 lines
246 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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const vec4 b = vec4(1.0);
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vec4 c = vec4(1.0, 1.0, 1.0, 1.0);
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if (b != c) {
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return colorRed;
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} else {
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return colorGreen;
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}
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}
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