unplugged-vendor/external/skia/tests/sksl/shared/Switch.glsl

17 lines
267 B
GLSL

out vec4 sk_FragColor;
void main() {
float x;
switch (int(sqrt(1.0))) {
case 0:
x = 0.0;
break;
case 1:
x = 1.0;
break;
default:
x = 2.0;
}
sk_FragColor = vec4(x);
}