unplugged-vendor/external/skia/tests/sksl/shared/UnaryPositiveNegative.glsl

11 lines
205 B
GLSL

out vec4 sk_FragColor;
uniform vec4 colorWhite;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
vec2 x = colorWhite.xy;
x = -x;
return x == vec2(-1.0) ? colorGreen : colorRed;
}