11 lines
198 B
GLSL
11 lines
198 B
GLSL
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out vec4 sk_FragColor;
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vec4 main() {
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float b = 2.0;
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float c = 3.0;
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float d = c;
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b++;
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d++;
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return vec4(float(b == 2.0), float(b == 3.0), float(d == 5.0), float(d == 4.0));
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}
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