172 lines
6.3 KiB
C++
172 lines
6.3 KiB
C++
/* Copyright Statement:
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*
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* This software/firmware and related documentation ("MediaTek Software") are
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* protected under relevant copyright laws. The information contained herein is
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* confidential and proprietary to MediaTek Inc. and/or its licensors. Without
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* the prior written permission of MediaTek inc. and/or its licensors, any
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* reproduction, modification, use or disclosure of MediaTek Software, and
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* information contained herein, in whole or in part, shall be strictly
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* prohibited.
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*
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* MediaTek Inc. (C) 2018. All rights reserved.
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*
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* BY OPENING THIS FILE, RECEIVER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
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* THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
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* RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO RECEIVER
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* ON AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL
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* WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
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* NONINFRINGEMENT. NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH
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* RESPECT TO THE SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY,
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* INCORPORATED IN, OR SUPPLIED WITH THE MEDIATEK SOFTWARE, AND RECEIVER AGREES
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* TO LOOK ONLY TO SUCH THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO.
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* RECEIVER EXPRESSLY ACKNOWLEDGES THAT IT IS RECEIVER'S SOLE RESPONSIBILITY TO
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* OBTAIN FROM ANY THIRD PARTY ALL PROPER LICENSES CONTAINED IN MEDIATEK
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* SOFTWARE. MEDIATEK SHALL ALSO NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE
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* RELEASES MADE TO RECEIVER'S SPECIFICATION OR TO CONFORM TO A PARTICULAR
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* STANDARD OR OPEN FORUM. RECEIVER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S
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* ENTIRE AND CUMULATIVE LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE
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* RELEASED HEREUNDER WILL BE, AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE
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* MEDIATEK SOFTWARE AT ISSUE, OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE
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* CHARGE PAID BY RECEIVER TO MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE.
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*
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* The following software/firmware and/or related documentation ("MediaTek
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* Software") have been modified by MediaTek Inc. All revisions are subject to
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* any receiver's applicable license agreements with MediaTek Inc.
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*/
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#undef LOG_TAG
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#define LOG_TAG "RenderEngine"
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#define ATRACE_TAG ATRACE_TAG_GRAPHICS
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#include "../gl/GLESRenderEngine.h"
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#include <math.h>
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#include <fstream>
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#include <sstream>
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#include <unordered_set>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <android-base/stringprintf.h>
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#include <cutils/compiler.h>
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#include <cutils/properties.h>
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#include <renderengine/Mesh.h>
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#include <renderengine/Texture.h>
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#include <renderengine/private/Description.h>
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#include <sync/sync.h>
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#include <ui/ColorSpace.h>
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#include <ui/DebugUtils.h>
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#include <ui/GraphicBuffer.h>
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#include <ui/Rect.h>
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#include <ui/Region.h>
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#include <utils/KeyedVector.h>
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#include <utils/Trace.h>
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namespace android {
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namespace renderengine {
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namespace gl {
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#ifdef MTK_SF_DEBUG_SUPPORT
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void GLESRenderEngine::setDebugLineConfig(int32_t width, int32_t height, std::uint32_t flipCount,
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uint32_t color, uint32_t steps) {
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mDebugLineWidth = width;
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mDebugLineHeight = height;
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mDebugLineFlipCount = flipCount;
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mDebugLineColor = color;
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mDebugLineSteps = steps;
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}
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void GLESRenderEngine::drawDebugLine() {
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if (mEnableDebugLine) {
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float w = mDebugLineWidth;
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float h = mDebugLineHeight;
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// debug line size and pos
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float cnt = mDebugLineFlipCount % mDebugLineSteps;
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float size = h / mDebugLineSteps;
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// flip y for GL coord
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h = (h - size) - (cnt * size);
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// get color for line
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float r = (uint8_t) mDebugLineColor / 255.0;
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float g = (uint8_t)(mDebugLineColor >> 8 ) / 255.0;
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float b = (uint8_t)(mDebugLineColor >> 16) / 255.0;
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float a = (uint8_t)(mDebugLineColor >> 24) / 255.0;
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glEnable(GL_SCISSOR_TEST);
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glScissor(0, h, w, size);
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glClearColor(r, g, b, a);
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glClear(GL_COLOR_BUFFER_BIT);
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glDisable(GL_SCISSOR_TEST);
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}
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}
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#endif
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#ifdef MTK_IN_DISPLAY_FINGERPRINT
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void GLESRenderEngine::setupLayerDither(bool val) {
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mState.isDither = val;
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}
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void GLESRenderEngine::setupLayerTexturingByDitherTable(const Texture& texture) {
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Texture localTexture = texture;
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localTexture.init(Texture::TEXTURE_2D, mDitherTableTexName);
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glBindTexture(GL_TEXTURE_2D, mDitherTableTexName);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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mState.texture = localTexture;
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mState.textureEnabled = true;
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}
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void GLESRenderEngine::initDitherTable() {
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unsigned char ditherTable[64 * 64] = {0};
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FILE* fp = fopen("/system/etc/HBMNoiseTable","rb");
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if (fp) {
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size_t result = fread(ditherTable, 1, sizeof(ditherTable), fp);
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if (result != sizeof(ditherTable)) {
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ALOGE("HBMNoiseTable size is not correct (%zu)", result);
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}
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int ret = fclose(fp);
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if (CC_UNLIKELY(ret != 0)) {
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ALOGE("%s(), fclose fail", __FUNCTION__);
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}
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} else {
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ALOGE("open file /system/etc/HBMNoiseTable failed (%s)", strerror(errno));
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}
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glGenTextures(1, &mDitherTableTexName);
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glBindTexture(GL_TEXTURE_2D, mDitherTableTexName);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 64, 64, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, ditherTable);
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}
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void GLESRenderEngine::initEGLVendor()
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{
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const char* name = (const char*)glGetString(GL_VENDOR);
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if (name != nullptr) {
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if (strcmp(name, "Imagination Technologies") == 0)
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mVendor = Description::EGLVendor::IMG;
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else if (strcmp(name, "ARM") == 0)
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mVendor = Description::EGLVendor::ARM;
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else
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mVendor = Description::EGLVendor::DEFAULT;
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}
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}
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void GLESRenderEngine::setupEGLVendor() {
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mState.vendor = mVendor;
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}
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#endif
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} // namespace gl
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} // namespace renderengine
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} // namespace android
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