110 lines
2.4 KiB
HLSL
110 lines
2.4 KiB
HLSL
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cbuffer _UniformBuffer : register(b0, space0)
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{
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float4 _10_testInputs : packoffset(c0);
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float4 _10_colorGreen : packoffset(c1);
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float4 _10_colorRed : packoffset(c2);
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};
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static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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float4 main(float2 _24)
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{
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float4 expected = float4(0.0f, 0.0f, 0.75f, 1.0f);
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bool _51 = false;
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if (clamp(_10_testInputs.x, 0.0f, 1.0f) == 0.0f)
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{
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float2 _42 = clamp(_10_testInputs.xy, 0.0f.xx, 1.0f.xx);
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_51 = all(bool2(_42.x == float4(0.0f, 0.0f, 0.75f, 1.0f).xy.x, _42.y == float4(0.0f, 0.0f, 0.75f, 1.0f).xy.y));
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}
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else
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{
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_51 = false;
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}
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bool _65 = false;
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if (_51)
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{
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float3 _54 = clamp(_10_testInputs.xyz, 0.0f.xxx, 1.0f.xxx);
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_65 = all(bool3(_54.x == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.x, _54.y == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.y, _54.z == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.z));
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}
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else
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{
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_65 = false;
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}
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bool _76 = false;
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if (_65)
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{
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float4 _68 = clamp(_10_testInputs, 0.0f.xxxx, 1.0f.xxxx);
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_76 = all(bool4(_68.x == float4(0.0f, 0.0f, 0.75f, 1.0f).x, _68.y == float4(0.0f, 0.0f, 0.75f, 1.0f).y, _68.z == float4(0.0f, 0.0f, 0.75f, 1.0f).z, _68.w == float4(0.0f, 0.0f, 0.75f, 1.0f).w));
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}
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else
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{
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_76 = false;
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}
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bool _80 = false;
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if (_76)
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{
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_80 = true;
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}
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else
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{
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_80 = false;
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}
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bool _86 = false;
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if (_80)
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{
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_86 = all(bool2(0.0f.xx.x == float4(0.0f, 0.0f, 0.75f, 1.0f).xy.x, 0.0f.xx.y == float4(0.0f, 0.0f, 0.75f, 1.0f).xy.y));
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}
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else
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{
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_86 = false;
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}
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bool _93 = false;
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if (_86)
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{
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_93 = all(bool3(float3(0.0f, 0.0f, 0.75f).x == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.x, float3(0.0f, 0.0f, 0.75f).y == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.y, float3(0.0f, 0.0f, 0.75f).z == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.z));
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}
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else
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{
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_93 = false;
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}
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bool _96 = false;
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if (_93)
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{
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_96 = true;
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}
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else
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{
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_96 = false;
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}
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float4 _97 = 0.0f.xxxx;
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if (_96)
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{
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_97 = _10_colorGreen;
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}
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else
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{
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_97 = _10_colorRed;
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}
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return _97;
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}
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void frag_main()
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{
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float2 _20 = 0.0f.xx;
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sk_FragColor = main(_20);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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