110 lines
2.3 KiB
HLSL
110 lines
2.3 KiB
HLSL
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cbuffer _UniformBuffer : register(b0, space0)
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{
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float4 _10_testInputs : packoffset(c0);
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float4 _10_colorGreen : packoffset(c1);
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float4 _10_colorRed : packoffset(c2);
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};
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static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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float4 main(float2 _24)
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{
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int4 expected = int4(1, 0, 0, 2);
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bool _58 = false;
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if (abs(int(_10_testInputs.x)) == 1)
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{
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int2 _44 = abs(int2(int(_10_testInputs.xy.x), int(_10_testInputs.xy.y)));
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_58 = all(bool2(_44.x == int4(1, 0, 0, 2).xy.x, _44.y == int4(1, 0, 0, 2).xy.y));
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}
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else
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{
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_58 = false;
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}
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bool _78 = false;
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if (_58)
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{
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int3 _61 = abs(int3(int(_10_testInputs.xyz.x), int(_10_testInputs.xyz.y), int(_10_testInputs.xyz.z)));
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_78 = all(bool3(_61.x == int4(1, 0, 0, 2).xyz.x, _61.y == int4(1, 0, 0, 2).xyz.y, _61.z == int4(1, 0, 0, 2).xyz.z));
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}
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else
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{
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_78 = false;
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}
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bool _96 = false;
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if (_78)
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{
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int4 _81 = abs(int4(int(_10_testInputs.x), int(_10_testInputs.y), int(_10_testInputs.z), int(_10_testInputs.w)));
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_96 = all(bool4(_81.x == int4(1, 0, 0, 2).x, _81.y == int4(1, 0, 0, 2).y, _81.z == int4(1, 0, 0, 2).z, _81.w == int4(1, 0, 0, 2).w));
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}
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else
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{
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_96 = false;
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}
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bool _100 = false;
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if (_96)
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{
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_100 = true;
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}
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else
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{
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_100 = false;
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}
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bool _107 = false;
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if (_100)
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{
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_107 = all(bool2(int2(1, 0).x == int4(1, 0, 0, 2).xy.x, int2(1, 0).y == int4(1, 0, 0, 2).xy.y));
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}
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else
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{
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_107 = false;
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}
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bool _114 = false;
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if (_107)
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{
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_114 = all(bool3(int3(1, 0, 0).x == int4(1, 0, 0, 2).xyz.x, int3(1, 0, 0).y == int4(1, 0, 0, 2).xyz.y, int3(1, 0, 0).z == int4(1, 0, 0, 2).xyz.z));
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}
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else
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{
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_114 = false;
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}
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bool _117 = false;
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if (_114)
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{
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_117 = true;
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}
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else
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{
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_117 = false;
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}
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float4 _118 = 0.0f.xxxx;
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if (_117)
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{
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_118 = _10_colorGreen;
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}
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else
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{
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_118 = _10_colorRed;
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}
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return _118;
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}
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void frag_main()
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{
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float2 _20 = 0.0f.xx;
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sk_FragColor = main(_20);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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