48 lines
1.0 KiB
HLSL
48 lines
1.0 KiB
HLSL
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cbuffer _UniformBuffer : register(b0, space0)
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{
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float4 _10_colorGreen : packoffset(c0);
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float4 _10_colorRed : packoffset(c1);
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};
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static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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float4 main(float2 _24)
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{
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float _35[4] = { 1.0f, 2.0f, 3.0f, 4.0f };
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float test1[4] = _35;
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float2 _42[2] = { float2(1.0f, 2.0f), float2(3.0f, 4.0f) };
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float2 test2[2] = _42;
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float4x4 _54[1] = { float4x4(float4(16.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 16.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 16.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 16.0f)) };
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float4x4 test3[1] = _54;
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float4 _71 = 0.0f.xxxx;
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if (((test1[3] + test2[1].y) + test3[0][3].w) == 24.0f)
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{
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_71 = _10_colorGreen;
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}
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else
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{
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_71 = _10_colorRed;
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}
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return _71;
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}
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void frag_main()
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{
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float2 _20 = 0.0f.xx;
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sk_FragColor = main(_20);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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