unplugged-system/external/skia/tests/sksl/shared/GeometricIntrinsics.hlsl

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cbuffer _UniformBuffer : register(b0, space0)
{
float4 _10_colorGreen : packoffset(c0);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float4 main(float2 _24)
{
float _RESERVED_IDENTIFIER_FIXUP_0_x = 1.0f;
float _29 = length(1.0f);
_RESERVED_IDENTIFIER_FIXUP_0_x = _29;
float _30 = distance(_29, 2.0f);
_RESERVED_IDENTIFIER_FIXUP_0_x = _30;
float _32 = _30 * 2.0f;
_RESERVED_IDENTIFIER_FIXUP_0_x = _32;
_RESERVED_IDENTIFIER_FIXUP_0_x = sign(_32);
float2 _RESERVED_IDENTIFIER_FIXUP_1_x = float2(1.0f, 2.0f);
float2 _37 = length(float2(1.0f, 2.0f)).xx;
_RESERVED_IDENTIFIER_FIXUP_1_x = _37;
float2 _42 = distance(_37, float2(3.0f, 4.0f)).xx;
_RESERVED_IDENTIFIER_FIXUP_1_x = _42;
float2 _44 = dot(_42, float2(3.0f, 4.0f)).xx;
_RESERVED_IDENTIFIER_FIXUP_1_x = _44;
_RESERVED_IDENTIFIER_FIXUP_1_x = normalize(_44);
return _10_colorGreen;
}
void frag_main()
{
float2 _20 = 0.0f.xx;
sk_FragColor = main(_20);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}