16 lines
422 B
WebGPU Shading Language
16 lines
422 B
WebGPU Shading Language
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struct FSIn {
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@builtin(front_facing) sk_Clockwise: bool,
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@builtin(position) sk_FragCoord: vec4<f32>,
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};
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struct FSOut {
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@location(0) sk_FragColor: vec4<f32>,
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};
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fn main(coords: vec2<f32>) -> vec4<f32> {
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return vec4<f32>(0.0, 1.0, 0.0, 1.0);
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}
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@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
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var _stageOut: FSOut;
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_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
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return _stageOut;
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}
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