unplugged-system/external/skia/tests/sksl/shared/HelloWorld.wgsl

16 lines
422 B
WebGPU Shading Language

struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
fn main(coords: vec2<f32>) -> vec4<f32> {
return vec4<f32>(0.0, 1.0, 0.0, 1.0);
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}