64 lines
1022 B
HLSL
64 lines
1022 B
HLSL
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cbuffer _UniformBuffer : register(b0, space0)
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{
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float4 _11_colorGreen : packoffset(c0);
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float4 _11_colorRed : packoffset(c1);
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};
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static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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bool inout_params_are_distinct_bhh(out float _26, out float _27)
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{
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_26 = 1.0f;
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_27 = 2.0f;
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bool _35 = false;
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if (true)
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{
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_35 = true;
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}
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else
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{
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_35 = false;
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}
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return _35;
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}
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float4 main(float2 _37)
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{
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float x = 0.0f;
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float _40 = 0.0f;
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float _41 = 0.0f;
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bool _42 = inout_params_are_distinct_bhh(_40, _41);
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x = _40;
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x = _41;
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float4 _45 = 0.0f.xxxx;
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if (_42)
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{
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_45 = _11_colorGreen;
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}
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else
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{
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_45 = _11_colorRed;
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}
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return _45;
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}
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void frag_main()
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{
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float2 _21 = 0.0f.xx;
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sk_FragColor = main(_21);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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