47 lines
1.6 KiB
WebGPU Shading Language
47 lines
1.6 KiB
WebGPU Shading Language
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struct FSIn {
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@builtin(front_facing) sk_Clockwise: bool,
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@builtin(position) sk_FragCoord: vec4<f32>,
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};
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struct FSOut {
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@location(0) sk_FragColor: vec4<f32>,
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};
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struct _GlobalUniforms {
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colorGreen: vec4<f32>,
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colorRed: vec4<f32>,
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};
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@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
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fn _outParamHelper_1_out_param_func2_ih(testArray: ptr<function, array<f32, 2>>) -> i32 {
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var _var0: f32;
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var _return: i32 = out_param_func2_ih(&_var0);
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(*testArray)[0] = _var0;
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return _return;
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}
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fn _outParamHelper_2_out_param_func2_ih(testArray: ptr<function, array<f32, 2>>) -> i32 {
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var _var0: f32;
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var _return: i32 = out_param_func2_ih(&_var0);
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(*testArray)[0] = _var0;
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return _return;
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}
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fn _outParamHelper_0_out_param_func1_vh(testArray: ptr<function, array<f32, 2>>) {
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var _var0: f32 = (*testArray)[_outParamHelper_1_out_param_func2_ih(&(*testArray))];
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out_param_func1_vh(&_var0);
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(*testArray)[_outParamHelper_2_out_param_func2_ih(&(*testArray))] = _var0;
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}
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fn out_param_func1_vh(v: ptr<function, f32>) {
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(*v) = _globalUniforms.colorGreen.y;
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}
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fn out_param_func2_ih(v: ptr<function, f32>) -> i32 {
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(*v) = _globalUniforms.colorRed.x;
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return i32((*v));
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}
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fn main(c: vec2<f32>) -> vec4<f32> {
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var testArray: array<f32, 2>;
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_outParamHelper_0_out_param_func1_vh(&testArray);
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return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(testArray[0] == 1.0 && testArray[1] == 1.0));
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}
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@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
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var _stageOut: FSOut;
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_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
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return _stageOut;
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}
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