62 lines
1.3 KiB
HLSL
62 lines
1.3 KiB
HLSL
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cbuffer _UniformBuffer : register(b0, space0)
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{
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float4 _10_colorGreen : packoffset(c0);
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float4 _10_colorRed : packoffset(c1);
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};
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static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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float4 main(float2 _24)
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{
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float f = _10_colorGreen.y;
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int _39 = int(_10_colorGreen.y);
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int i = _39;
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bool _45 = _10_colorGreen.y != 0.0f;
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bool b = _45;
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float f1 = _10_colorGreen.y;
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float _48 = float(_39);
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float f2 = _48;
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float _50 = float(_45);
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float f3 = _50;
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int _53 = int(_10_colorGreen.y);
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int i1 = _53;
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int i2 = _39;
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int _56 = int(_45);
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int i3 = _56;
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bool _59 = _10_colorGreen.y != 0.0f;
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bool b1 = _59;
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bool _61 = _39 != 0;
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bool b2 = _61;
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bool b3 = _45;
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float4 _79 = 0.0f.xxxx;
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if (((((((((_10_colorGreen.y + _48) + _50) + float(_53)) + float(_39)) + float(_56)) + float(_59)) + float(_61)) + float(_45)) == 9.0f)
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{
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_79 = _10_colorGreen;
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}
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else
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{
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_79 = _10_colorRed;
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}
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return _79;
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}
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void frag_main()
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{
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float2 _20 = 0.0f.xx;
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sk_FragColor = main(_20);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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