77 lines
1.7 KiB
HLSL
77 lines
1.7 KiB
HLSL
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cbuffer _UniformBuffer : register(b0, space0)
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{
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float4 _10_colorGreen : packoffset(c0);
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float4 _10_colorRed : packoffset(c1);
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};
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static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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float4 main(float2 _24)
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{
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float f = _10_colorGreen.y;
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int _39 = int(_10_colorGreen.y);
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int i = _39;
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uint _46 = uint(_10_colorGreen.y);
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uint u = _46;
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bool _52 = _10_colorGreen.y != 0.0f;
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bool b = _52;
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float f1 = _10_colorGreen.y;
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float _55 = float(_39);
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float f2 = _55;
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float _57 = float(_46);
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float f3 = _57;
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float _59 = float(_52);
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float f4 = _59;
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int _62 = int(_10_colorGreen.y);
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int i1 = _62;
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int i2 = _39;
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int _65 = int(_46);
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int i3 = _65;
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int _67 = int(_52);
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int i4 = _67;
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uint _70 = uint(_10_colorGreen.y);
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uint u1 = _70;
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uint _72 = uint(_39);
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uint u2 = _72;
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uint u3 = _46;
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uint _75 = uint(_52);
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uint u4 = _75;
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bool _79 = _10_colorGreen.y != 0.0f;
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bool b1 = _79;
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bool _81 = _39 != 0;
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bool b2 = _81;
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bool _83 = _46 != 0u;
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bool b3 = _83;
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bool b4 = _52;
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float4 _114 = 0.0f.xxxx;
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if ((((((((((((((((_10_colorGreen.y + _55) + _57) + _59) + float(_62)) + float(_39)) + float(_65)) + float(_67)) + float(_70)) + float(_72)) + float(_46)) + float(_75)) + float(_79)) + float(_81)) + float(_83)) + float(_52)) == 16.0f)
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{
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_114 = _10_colorGreen;
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}
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else
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{
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_114 = _10_colorRed;
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}
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return _114;
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}
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void frag_main()
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{
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float2 _20 = 0.0f.xx;
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sk_FragColor = main(_20);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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