38 lines
513 B
HLSL
38 lines
513 B
HLSL
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struct A
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{
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int x;
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int y;
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};
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struct B
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{
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float x;
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float y[2];
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A z;
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};
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static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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static A a1 = { 0, 0 };
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static B b1 = { 0.0f, { 0.0f, 0.0f }, { 0, 0 } };
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void frag_main()
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{
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a1.x = 0;
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b1.x = 0.0f;
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sk_FragColor.x = float(a1.x) + b1.x;
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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