83 lines
1.4 KiB
HLSL
83 lines
1.4 KiB
HLSL
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cbuffer _UniformBuffer : register(b0, space0)
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{
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float4 _10_colorGreen : packoffset(c0);
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float4 _10_colorRed : packoffset(c1);
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};
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static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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float4 main(float2 _24)
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{
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bool ok = true;
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bool _41 = false;
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if (true)
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{
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_41 = (_10_colorGreen.y == 1.0f) ? true : false;
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}
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else
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{
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_41 = false;
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}
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ok = _41;
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bool _49 = false;
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if (_41)
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{
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_49 = (_10_colorGreen.x == 1.0f) ? false : true;
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}
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else
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{
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_49 = false;
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}
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ok = _49;
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bool _63 = false;
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if (_49)
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{
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_63 = all(bool2(_10_colorGreen.yx.x == _10_colorRed.xy.x, _10_colorGreen.yx.y == _10_colorRed.xy.y)) ? true : false;
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}
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else
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{
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_63 = false;
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}
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ok = _63;
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bool _75 = false;
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if (_63)
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{
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_75 = any(bool2(_10_colorGreen.yx.x != _10_colorRed.xy.x, _10_colorGreen.yx.y != _10_colorRed.xy.y)) ? false : true;
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}
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else
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{
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_75 = false;
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}
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ok = _75;
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float4 _76 = 0.0f.xxxx;
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if (_75)
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{
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_76 = _10_colorGreen;
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}
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else
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{
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_76 = _10_colorRed;
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}
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return _76;
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}
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void frag_main()
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{
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float2 _20 = 0.0f.xx;
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sk_FragColor = main(_20);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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