26 lines
1003 B
WebGPU Shading Language
26 lines
1003 B
WebGPU Shading Language
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struct FSIn {
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@builtin(front_facing) sk_Clockwise: bool,
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@builtin(position) sk_FragCoord: vec4<f32>,
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};
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struct FSOut {
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@location(0) sk_FragColor: vec4<f32>,
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};
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struct _GlobalUniforms {
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colorGreen: vec4<f32>,
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colorRed: vec4<f32>,
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};
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@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
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fn main(coords: vec2<f32>) -> vec4<f32> {
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var ok: bool = true;
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ok = ok && (select(false, true, _globalUniforms.colorGreen.y == 1.0));
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ok = ok && (select(true, false, _globalUniforms.colorGreen.x == 1.0));
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ok = ok && (select(false, true, all(_globalUniforms.colorGreen.yx == _globalUniforms.colorRed.xy)));
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ok = ok && (select(true, false, any(_globalUniforms.colorGreen.yx != _globalUniforms.colorRed.xy)));
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return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok));
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}
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@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
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var _stageOut: FSOut;
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_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
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return _stageOut;
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}
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