unplugged-system/external/skia/resources/sksl/spirv/WGSLLayoutInVulkanSPIRV.sksl

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layout(wgsl, set=1, texture=2, sampler=3) uniform sampler2D aSampler;
void main() {
sk_FragColor = sample(aSampler, float2(0));
}
/*%%*
incompatible backend flag in SPIR-V codegen
*%%*/