110 lines
2.4 KiB
HLSL
110 lines
2.4 KiB
HLSL
cbuffer _UniformBuffer : register(b0, space0)
|
|
{
|
|
float4 _10_inputVal : packoffset(c0);
|
|
float4 _10_colorGreen : packoffset(c1);
|
|
float4 _10_colorRed : packoffset(c2);
|
|
};
|
|
|
|
|
|
static float4 sk_FragColor;
|
|
|
|
struct SPIRV_Cross_Output
|
|
{
|
|
float4 sk_FragColor : SV_Target0;
|
|
};
|
|
|
|
float4 main(float2 _24)
|
|
{
|
|
float4 expectedVec = float4(1.0f, 0.0f, 0.0f, 0.0f);
|
|
bool _49 = false;
|
|
if (sign(_10_inputVal.x) == 1.0f)
|
|
{
|
|
float2 _41 = normalize(_10_inputVal.xy);
|
|
_49 = all(bool2(_41.x == float4(1.0f, 0.0f, 0.0f, 0.0f).xy.x, _41.y == float4(1.0f, 0.0f, 0.0f, 0.0f).xy.y));
|
|
}
|
|
else
|
|
{
|
|
_49 = false;
|
|
}
|
|
bool _61 = false;
|
|
if (_49)
|
|
{
|
|
float3 _52 = normalize(_10_inputVal.xyz);
|
|
_61 = all(bool3(_52.x == float4(1.0f, 0.0f, 0.0f, 0.0f).xyz.x, _52.y == float4(1.0f, 0.0f, 0.0f, 0.0f).xyz.y, _52.z == float4(1.0f, 0.0f, 0.0f, 0.0f).xyz.z));
|
|
}
|
|
else
|
|
{
|
|
_61 = false;
|
|
}
|
|
bool _70 = false;
|
|
if (_61)
|
|
{
|
|
float4 _64 = normalize(_10_inputVal);
|
|
_70 = all(bool4(_64.x == float4(1.0f, 0.0f, 0.0f, 0.0f).x, _64.y == float4(1.0f, 0.0f, 0.0f, 0.0f).y, _64.z == float4(1.0f, 0.0f, 0.0f, 0.0f).z, _64.w == float4(1.0f, 0.0f, 0.0f, 0.0f).w));
|
|
}
|
|
else
|
|
{
|
|
_70 = false;
|
|
}
|
|
bool _74 = false;
|
|
if (_70)
|
|
{
|
|
_74 = true;
|
|
}
|
|
else
|
|
{
|
|
_74 = false;
|
|
}
|
|
bool _81 = false;
|
|
if (_74)
|
|
{
|
|
_81 = all(bool2(float2(0.0f, 1.0f).x == float4(1.0f, 0.0f, 0.0f, 0.0f).yx.x, float2(0.0f, 1.0f).y == float4(1.0f, 0.0f, 0.0f, 0.0f).yx.y));
|
|
}
|
|
else
|
|
{
|
|
_81 = false;
|
|
}
|
|
bool _88 = false;
|
|
if (_81)
|
|
{
|
|
_88 = all(bool3(float3(0.0f, 1.0f, 0.0f).x == float4(1.0f, 0.0f, 0.0f, 0.0f).zxy.x, float3(0.0f, 1.0f, 0.0f).y == float4(1.0f, 0.0f, 0.0f, 0.0f).zxy.y, float3(0.0f, 1.0f, 0.0f).z == float4(1.0f, 0.0f, 0.0f, 0.0f).zxy.z));
|
|
}
|
|
else
|
|
{
|
|
_88 = false;
|
|
}
|
|
bool _91 = false;
|
|
if (_88)
|
|
{
|
|
_91 = true;
|
|
}
|
|
else
|
|
{
|
|
_91 = false;
|
|
}
|
|
float4 _92 = 0.0f.xxxx;
|
|
if (_91)
|
|
{
|
|
_92 = _10_colorGreen;
|
|
}
|
|
else
|
|
{
|
|
_92 = _10_colorRed;
|
|
}
|
|
return _92;
|
|
}
|
|
|
|
void frag_main()
|
|
{
|
|
float2 _20 = 0.0f.xx;
|
|
sk_FragColor = main(_20);
|
|
}
|
|
|
|
SPIRV_Cross_Output main()
|
|
{
|
|
frag_main();
|
|
SPIRV_Cross_Output stage_output;
|
|
stage_output.sk_FragColor = sk_FragColor;
|
|
return stage_output;
|
|
}
|