110 lines
2.9 KiB
HLSL
110 lines
2.9 KiB
HLSL
cbuffer _UniformBuffer : register(b0, space0)
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{
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float4 _10_testInputs : packoffset(c0);
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float4 _10_colorGreen : packoffset(c1);
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float4 _10_colorRed : packoffset(c2);
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};
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static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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float4 main(float2 _24)
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{
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float4 expected = float4(-1.5625f, 0.0f, 0.75f, 3.375f);
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bool _54 = false;
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if (pow(_10_testInputs.x, 2.0f) == (-1.5625f))
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{
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float2 _44 = pow(_10_testInputs.xy, float2(2.0f, 3.0f));
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_54 = all(bool2(_44.x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xy.x, _44.y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xy.y));
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}
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else
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{
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_54 = false;
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}
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bool _68 = false;
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if (_54)
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{
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float3 _57 = pow(_10_testInputs.xyz, float3(2.0f, 3.0f, 1.0f));
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_68 = all(bool3(_57.x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.x, _57.y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.y, _57.z == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.z));
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}
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else
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{
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_68 = false;
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}
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bool _79 = false;
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if (_68)
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{
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float4 _71 = pow(_10_testInputs, float4(2.0f, 3.0f, 1.0f, 1.5f));
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_79 = all(bool4(_71.x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).x, _71.y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).y, _71.z == float4(-1.5625f, 0.0f, 0.75f, 3.375f).z, _71.w == float4(-1.5625f, 0.0f, 0.75f, 3.375f).w));
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}
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else
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{
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_79 = false;
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}
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bool _84 = false;
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if (_79)
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{
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_84 = 1.5625f == (-1.5625f);
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}
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else
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{
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_84 = false;
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}
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bool _91 = false;
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if (_84)
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{
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_91 = all(bool2(float2(1.5625f, 0.0f).x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xy.x, float2(1.5625f, 0.0f).y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xy.y));
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}
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else
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{
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_91 = false;
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}
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bool _98 = false;
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if (_91)
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{
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_98 = all(bool3(float3(1.5625f, 0.0f, 0.75f).x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.x, float3(1.5625f, 0.0f, 0.75f).y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.y, float3(1.5625f, 0.0f, 0.75f).z == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.z));
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}
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else
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{
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_98 = false;
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}
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bool _104 = false;
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if (_98)
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{
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_104 = all(bool4(float4(1.5625f, 0.0f, 0.75f, 3.375f).x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).x, float4(1.5625f, 0.0f, 0.75f, 3.375f).y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).y, float4(1.5625f, 0.0f, 0.75f, 3.375f).z == float4(-1.5625f, 0.0f, 0.75f, 3.375f).z, float4(1.5625f, 0.0f, 0.75f, 3.375f).w == float4(-1.5625f, 0.0f, 0.75f, 3.375f).w));
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}
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else
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{
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_104 = false;
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}
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float4 _105 = 0.0f.xxxx;
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if (_104)
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{
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_105 = _10_colorGreen;
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}
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else
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{
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_105 = _10_colorRed;
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}
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return _105;
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}
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void frag_main()
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{
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float2 _20 = 0.0f.xx;
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sk_FragColor = main(_20);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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