35 lines
831 B
HLSL
35 lines
831 B
HLSL
cbuffer _UniformBuffer : register(b0, space0)
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{
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float4 _10_src : packoffset(c0);
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float4 _10_dst : packoffset(c1);
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};
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static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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void frag_main()
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{
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float4 _32 = _10_src + (_10_dst * (1.0f - _10_src.w));
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float4 _RESERVED_IDENTIFIER_FIXUP_0_a = _32;
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float3 _47 = (_10_src.xyz * (1.0f - _10_dst.w)) + _10_dst.xyz;
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float3 _RESERVED_IDENTIFIER_FIXUP_1_b = _47;
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float3 _48 = min(_32.xyz, _47);
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float4 _50 = _RESERVED_IDENTIFIER_FIXUP_0_a;
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float4 _51 = float4(_48.x, _48.y, _48.z, _50.w);
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_RESERVED_IDENTIFIER_FIXUP_0_a = _51;
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sk_FragColor = _51;
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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