44 lines
887 B
HLSL
44 lines
887 B
HLSL
cbuffer _UniformBuffer : register(b0, space0)
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{
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float2 _12_ah : packoffset(c0);
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float2 _12_bh : packoffset(c0.z);
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float2 _12_af : packoffset(c1);
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float2 _12_bf : packoffset(c1.z);
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};
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static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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float cross_length_2d_hh2h2(float2 _26, float2 _27)
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{
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return determinant(float2x2(_26, _27));
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}
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float cross_length_2d_ff2f2(float2 _18, float2 _19)
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{
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return determinant(float2x2(_18, _19));
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}
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void frag_main()
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{
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float2 _41 = _12_ah;
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float2 _45 = _12_bh;
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sk_FragColor.x = cross_length_2d_hh2h2(_41, _45);
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float2 _52 = _12_af;
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float2 _56 = _12_bf;
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sk_FragColor.y = cross_length_2d_ff2f2(_52, _56);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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