76 lines
1.0 KiB
HLSL
76 lines
1.0 KiB
HLSL
cbuffer _UniformBuffer : register(b0, space0)
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{
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float4 _10_colorGreen : packoffset(c0);
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float4 _10_colorRed : packoffset(c1);
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};
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static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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float4 main(float2 _24)
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{
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int a = 0;
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int b = 0;
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int c = 0;
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int d = 0;
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a = 1;
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b = 2;
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c = 5;
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bool _40 = false;
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if (true)
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{
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_40 = true;
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}
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else
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{
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_40 = false;
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}
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bool _43 = false;
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if (_40)
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{
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_43 = true;
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}
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else
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{
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_43 = false;
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}
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bool _46 = false;
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if (_43)
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{
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_46 = true;
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}
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else
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{
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_46 = false;
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}
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float4 _47 = 0.0f.xxxx;
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if (_46)
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{
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_47 = _10_colorGreen;
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}
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else
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{
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_47 = _10_colorRed;
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}
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return _47;
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}
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void frag_main()
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{
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float2 _20 = 0.0f.xx;
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sk_FragColor = main(_20);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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