28 lines
769 B
WebGPU Shading Language
28 lines
769 B
WebGPU Shading Language
struct FSIn {
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@builtin(front_facing) sk_Clockwise: bool,
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@builtin(position) sk_FragCoord: vec4<f32>,
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};
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struct FSOut {
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@location(0) sk_FragColor: vec4<f32>,
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};
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struct _GlobalUniforms {
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colorGreen: vec4<f32>,
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colorRed: vec4<f32>,
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};
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@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
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fn main(coords: vec2<f32>) -> vec4<f32> {
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var a: i32 = 0;
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var b: i32 = 0;
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var c: i32 = 0;
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var d: i32 = 0;
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a = 1;
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b = 2;
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c = 5;
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return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((a == 1 && b == 2) && c == 5) && d == 0));
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}
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@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
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var _stageOut: FSOut;
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_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
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return _stageOut;
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}
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