79 lines
2.9 KiB
HLSL
79 lines
2.9 KiB
HLSL
cbuffer _UniformBuffer : register(b0, space0)
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{
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float4 _10_colorGreen : packoffset(c0);
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float4 _10_colorRed : packoffset(c1);
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row_major float2x2 _10_testMatrix2x2 : packoffset(c2);
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};
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static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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float4 main(float2 _25)
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{
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float4 _38 = float4(_10_testMatrix2x2[0].x, _10_testMatrix2x2[0].y, _10_testMatrix2x2[1].x, _10_testMatrix2x2[1].y);
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float4 f4 = _38;
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float3 _41 = _38.xyz;
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float2 _46 = float2(_41.xy);
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float2 _48 = float2(_41.z, 4.0f);
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bool _61 = all(bool2(_46.x == float2(1.0f, 2.0f).x, _46.y == float2(1.0f, 2.0f).y)) && all(bool2(_48.x == float2(3.0f, 4.0f).x, _48.y == float2(3.0f, 4.0f).y));
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bool ok = _61;
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bool _89 = false;
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if (_61)
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{
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float2 _66 = _38.zw;
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float3 _70 = float3(_38.xy, _66.x);
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float3 _72 = float3(_66.y, _10_testMatrix2x2[0].x, _10_testMatrix2x2[0].y);
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float3 _73 = float3(_10_testMatrix2x2[1].x, _10_testMatrix2x2[1].y, _10_testMatrix2x2[0].x);
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_89 = (all(bool3(_70.x == float3(1.0f, 2.0f, 3.0f).x, _70.y == float3(1.0f, 2.0f, 3.0f).y, _70.z == float3(1.0f, 2.0f, 3.0f).z)) && all(bool3(_72.x == float3(4.0f, 1.0f, 2.0f).x, _72.y == float3(4.0f, 1.0f, 2.0f).y, _72.z == float3(4.0f, 1.0f, 2.0f).z))) && all(bool3(_73.x == float3(3.0f, 4.0f, 1.0f).x, _73.y == float3(3.0f, 4.0f, 1.0f).y, _73.z == float3(3.0f, 4.0f, 1.0f).z));
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}
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else
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{
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_89 = false;
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}
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ok = _89;
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bool _127 = false;
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if (_89)
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{
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float3 _93 = _38.wxy;
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float4 _94 = _38.zwxy;
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float4 _100 = float4(_38.xyz, _93.x);
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float4 _105 = float4(_93.yz, _94.xy);
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float4 _110 = float4(_94.zw, _38.zw);
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_127 = ((all(bool4(_100.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _100.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _100.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _100.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)) && all(bool4(_105.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _105.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _105.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _105.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w))) && all(bool4(_110.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _110.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _110.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _110.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w))) && all(bool4(_38.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _38.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _38.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _38.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w));
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}
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else
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{
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_127 = false;
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}
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ok = _127;
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float4 _128 = 0.0f.xxxx;
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if (_127)
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{
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_128 = _10_colorGreen;
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}
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else
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{
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_128 = _10_colorRed;
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}
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return _128;
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}
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void frag_main()
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{
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float2 _21 = 0.0f.xx;
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sk_FragColor = main(_21);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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