15 lines
365 B
GLSL
15 lines
365 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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vec4 color;
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color = colorGreen * 0.5;
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color.w = 2.0;
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color.y *= 4.0;
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color.yzw *= vec3(0.5);
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color.zywx += vec4(0.25, 0.0, 0.0, 0.75);
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color.x += color.w <= 1.0 ? color.z : 0.0;
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return color == vec4(1.0, 1.0, 0.25, 1.0) ? colorGreen : colorRed;
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}
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