62 lines
1.3 KiB
HLSL
62 lines
1.3 KiB
HLSL
cbuffer _UniformBuffer : register(b0, space0)
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{
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float4 _10_colorGreen : packoffset(c0);
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float4 _10_colorRed : packoffset(c1);
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};
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static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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float4 main(float2 _24)
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{
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float4 color = _10_colorGreen * 0.5f;
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color.w = 2.0f;
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color.y *= 4.0f;
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float3 _48 = color.yzw * 0.5f.xxx;
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color = float4(color.x, _48.x, _48.y, _48.z);
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float4 _51 = color;
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float4 _56 = _51.zywx + float4(0.25f, 0.0f, 0.0f, 0.75f);
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float4 _57 = color;
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float4 _58 = float4(_56.w, _56.y, _56.x, _56.z);
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color = _58;
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float _64 = 0.0f;
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if (_58.w <= 1.0f)
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{
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_64 = _58.z;
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}
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else
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{
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_64 = 0.0f;
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}
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color.x += _64;
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float4 _76 = 0.0f.xxxx;
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if (all(bool4(color.x == float4(1.0f, 1.0f, 0.25f, 1.0f).x, color.y == float4(1.0f, 1.0f, 0.25f, 1.0f).y, color.z == float4(1.0f, 1.0f, 0.25f, 1.0f).z, color.w == float4(1.0f, 1.0f, 0.25f, 1.0f).w)))
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{
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_76 = _10_colorGreen;
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}
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else
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{
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_76 = _10_colorRed;
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}
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return _76;
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}
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void frag_main()
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{
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float2 _20 = 0.0f.xx;
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sk_FragColor = main(_20);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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