39 lines
757 B
HLSL
39 lines
757 B
HLSL
cbuffer _UniformBuffer : register(b0, space0)
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{
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float _10_unknownInput : packoffset(c0);
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};
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static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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float4 main(float2 _24)
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{
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bool _33 = _10_unknownInput != 0.0f;
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bool b = _33;
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bool4 b4 = _33.xxxx;
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b4 = bool4(_33.xx, false, true);
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b4 = bool4(false, _33, true, false);
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bool4 _46 = bool4(false, _33, false, _33);
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b4 = _46;
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return float4(float(false), float(_46.y), float(_46.z), float(_46.w));
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}
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void frag_main()
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{
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float2 _20 = 0.0f.xx;
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sk_FragColor = main(_20);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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