unplugged-system/external/skia/tests/sksl/wgsl/VertexPositionOutputIsAlwaysDeclared.wgsl

11 lines
176 B
WebGPU Shading Language

struct VSOut {
@builtin(position) sk_Position: vec4<f32>,
};
fn main() {
}
@vertex fn vertexMain() -> VSOut {
var _stageOut: VSOut;
main();
return _stageOut;
}