106 lines
5.4 KiB
C++
106 lines
5.4 KiB
C++
/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <layerproto/LayerProtoHeader.h>
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#include <renderengine/ExternalTexture.h>
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#include <Layer.h>
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#include <gui/WindowInfo.h>
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#include <math/vec4.h>
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#include <ui/BlurRegion.h>
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#include <ui/GraphicBuffer.h>
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#include <ui/Rect.h>
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#include <ui/Region.h>
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#include <ui/Transform.h>
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#include <cstdint>
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#include "FrontEnd/LayerHierarchy.h"
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#include "FrontEnd/LayerSnapshot.h"
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namespace android {
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namespace surfaceflinger {
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class LayerProtoHelper {
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public:
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static void writePositionToProto(const float x, const float y,
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std::function<PositionProto*()> getPositionProto);
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static void writeSizeToProto(const uint32_t w, const uint32_t h,
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std::function<SizeProto*()> getSizeProto);
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static void writeToProto(const Rect& rect, std::function<RectProto*()> getRectProto);
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static void writeToProto(const Rect& rect, RectProto* rectProto);
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static void readFromProto(const RectProto& proto, Rect& outRect);
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static void writeToProto(const FloatRect& rect,
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std::function<FloatRectProto*()> getFloatRectProto);
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static void writeToProto(const Region& region, std::function<RegionProto*()> getRegionProto);
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static void writeToProto(const Region& region, RegionProto* regionProto);
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static void readFromProto(const RegionProto& regionProto, Region& outRegion);
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static void writeToProto(const half4 color, std::function<ColorProto*()> getColorProto);
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// This writeToProto for transform is incorrect, but due to backwards compatibility, we can't
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// update Layers to use it. Use writeTransformToProto for any new transform proto data.
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static void writeToProtoDeprecated(const ui::Transform& transform,
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TransformProto* transformProto);
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static void writeTransformToProto(const ui::Transform& transform,
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TransformProto* transformProto);
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static void writeToProto(const renderengine::ExternalTexture& buffer,
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std::function<ActiveBufferProto*()> getActiveBufferProto);
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static void writeToProto(const gui::WindowInfo& inputInfo,
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const wp<Layer>& touchableRegionBounds,
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std::function<InputWindowInfoProto*()> getInputWindowInfoProto);
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static void writeToProto(const mat4 matrix, ColorTransformProto* colorTransformProto);
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static void readFromProto(const ColorTransformProto& colorTransformProto, mat4& matrix);
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static void writeToProto(const android::BlurRegion region, BlurRegion*);
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static void readFromProto(const BlurRegion& proto, android::BlurRegion& outRegion);
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static void writeSnapshotToProto(LayerProto* outProto,
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const frontend::RequestedLayerState& requestedState,
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const frontend::LayerSnapshot& snapshot, uint32_t traceFlags);
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static google::protobuf::RepeatedPtrField<DisplayProto> writeDisplayInfoToProto(
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const display::DisplayMap<ui::LayerStack, frontend::DisplayInfo>& displayInfos);
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};
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class LayerProtoFromSnapshotGenerator {
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public:
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LayerProtoFromSnapshotGenerator(
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const frontend::LayerSnapshotBuilder& snapshotBuilder,
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const display::DisplayMap<ui::LayerStack, frontend::DisplayInfo>& displayInfos,
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const std::unordered_map<uint32_t, sp<Layer>>& legacyLayers, uint32_t traceFlags)
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: mSnapshotBuilder(snapshotBuilder),
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mLegacyLayers(legacyLayers),
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mDisplayInfos(displayInfos),
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mTraceFlags(traceFlags) {}
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LayersProto generate(const frontend::LayerHierarchy& root);
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private:
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void writeHierarchyToProto(const frontend::LayerHierarchy& root,
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frontend::LayerHierarchy::TraversalPath& path);
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frontend::LayerSnapshot* getSnapshot(frontend::LayerHierarchy::TraversalPath& path,
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const frontend::RequestedLayerState& layer);
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const frontend::LayerSnapshotBuilder& mSnapshotBuilder;
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const std::unordered_map<uint32_t, sp<Layer>>& mLegacyLayers;
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const display::DisplayMap<ui::LayerStack, frontend::DisplayInfo>& mDisplayInfos;
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uint32_t mTraceFlags;
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LayersProto mLayersProto;
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// winscope expects all the layers, so provide a snapshot even if it not currently drawing
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std::unordered_map<frontend::LayerHierarchy::TraversalPath, frontend::LayerSnapshot,
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frontend::LayerHierarchy::TraversalPathHash>
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mDefaultSnapshots;
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std::unordered_map<uint32_t /* child unique seq*/, uint32_t /* relative parent unique seq*/>
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mChildToRelativeParent;
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std::unordered_map<uint32_t /* child unique seq*/, uint32_t /* parent unique seq*/>
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mChildToParent;
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};
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} // namespace surfaceflinger
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} // namespace android
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