unplugged-vendor/frameworks/native/libs/renderengine/mediatek/GLESRenderEngine.cpp

172 lines
6.3 KiB
C++

/* Copyright Statement:
*
* This software/firmware and related documentation ("MediaTek Software") are
* protected under relevant copyright laws. The information contained herein is
* confidential and proprietary to MediaTek Inc. and/or its licensors. Without
* the prior written permission of MediaTek inc. and/or its licensors, any
* reproduction, modification, use or disclosure of MediaTek Software, and
* information contained herein, in whole or in part, shall be strictly
* prohibited.
*
* MediaTek Inc. (C) 2018. All rights reserved.
*
* BY OPENING THIS FILE, RECEIVER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
* THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
* RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO RECEIVER
* ON AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL
* WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
* NONINFRINGEMENT. NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH
* RESPECT TO THE SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY,
* INCORPORATED IN, OR SUPPLIED WITH THE MEDIATEK SOFTWARE, AND RECEIVER AGREES
* TO LOOK ONLY TO SUCH THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO.
* RECEIVER EXPRESSLY ACKNOWLEDGES THAT IT IS RECEIVER'S SOLE RESPONSIBILITY TO
* OBTAIN FROM ANY THIRD PARTY ALL PROPER LICENSES CONTAINED IN MEDIATEK
* SOFTWARE. MEDIATEK SHALL ALSO NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE
* RELEASES MADE TO RECEIVER'S SPECIFICATION OR TO CONFORM TO A PARTICULAR
* STANDARD OR OPEN FORUM. RECEIVER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S
* ENTIRE AND CUMULATIVE LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE
* RELEASED HEREUNDER WILL BE, AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE
* MEDIATEK SOFTWARE AT ISSUE, OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE
* CHARGE PAID BY RECEIVER TO MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE.
*
* The following software/firmware and/or related documentation ("MediaTek
* Software") have been modified by MediaTek Inc. All revisions are subject to
* any receiver's applicable license agreements with MediaTek Inc.
*/
#undef LOG_TAG
#define LOG_TAG "RenderEngine"
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
#include "../gl/GLESRenderEngine.h"
#include <math.h>
#include <fstream>
#include <sstream>
#include <unordered_set>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <android-base/stringprintf.h>
#include <cutils/compiler.h>
#include <cutils/properties.h>
#include <renderengine/Mesh.h>
#include <renderengine/Texture.h>
#include <renderengine/private/Description.h>
#include <sync/sync.h>
#include <ui/ColorSpace.h>
#include <ui/DebugUtils.h>
#include <ui/GraphicBuffer.h>
#include <ui/Rect.h>
#include <ui/Region.h>
#include <utils/KeyedVector.h>
#include <utils/Trace.h>
namespace android {
namespace renderengine {
namespace gl {
#ifdef MTK_SF_DEBUG_SUPPORT
void GLESRenderEngine::setDebugLineConfig(int32_t width, int32_t height, std::uint32_t flipCount,
uint32_t color, uint32_t steps) {
mDebugLineWidth = width;
mDebugLineHeight = height;
mDebugLineFlipCount = flipCount;
mDebugLineColor = color;
mDebugLineSteps = steps;
}
void GLESRenderEngine::drawDebugLine() {
if (mEnableDebugLine) {
float w = mDebugLineWidth;
float h = mDebugLineHeight;
// debug line size and pos
float cnt = mDebugLineFlipCount % mDebugLineSteps;
float size = h / mDebugLineSteps;
// flip y for GL coord
h = (h - size) - (cnt * size);
// get color for line
float r = (uint8_t) mDebugLineColor / 255.0;
float g = (uint8_t)(mDebugLineColor >> 8 ) / 255.0;
float b = (uint8_t)(mDebugLineColor >> 16) / 255.0;
float a = (uint8_t)(mDebugLineColor >> 24) / 255.0;
glEnable(GL_SCISSOR_TEST);
glScissor(0, h, w, size);
glClearColor(r, g, b, a);
glClear(GL_COLOR_BUFFER_BIT);
glDisable(GL_SCISSOR_TEST);
}
}
#endif
#ifdef MTK_IN_DISPLAY_FINGERPRINT
void GLESRenderEngine::setupLayerDither(bool val) {
mState.isDither = val;
}
void GLESRenderEngine::setupLayerTexturingByDitherTable(const Texture& texture) {
Texture localTexture = texture;
localTexture.init(Texture::TEXTURE_2D, mDitherTableTexName);
glBindTexture(GL_TEXTURE_2D, mDitherTableTexName);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
mState.texture = localTexture;
mState.textureEnabled = true;
}
void GLESRenderEngine::initDitherTable() {
unsigned char ditherTable[64 * 64] = {0};
FILE* fp = fopen("/system/etc/HBMNoiseTable","rb");
if (fp) {
size_t result = fread(ditherTable, 1, sizeof(ditherTable), fp);
if (result != sizeof(ditherTable)) {
ALOGE("HBMNoiseTable size is not correct (%zu)", result);
}
int ret = fclose(fp);
if (CC_UNLIKELY(ret != 0)) {
ALOGE("%s(), fclose fail", __FUNCTION__);
}
} else {
ALOGE("open file /system/etc/HBMNoiseTable failed (%s)", strerror(errno));
}
glGenTextures(1, &mDitherTableTexName);
glBindTexture(GL_TEXTURE_2D, mDitherTableTexName);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 64, 64, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, ditherTable);
}
void GLESRenderEngine::initEGLVendor()
{
const char* name = (const char*)glGetString(GL_VENDOR);
if (name != nullptr) {
if (strcmp(name, "Imagination Technologies") == 0)
mVendor = Description::EGLVendor::IMG;
else if (strcmp(name, "ARM") == 0)
mVendor = Description::EGLVendor::ARM;
else
mVendor = Description::EGLVendor::DEFAULT;
}
}
void GLESRenderEngine::setupEGLVendor() {
mState.vendor = mVendor;
}
#endif
} // namespace gl
} // namespace renderengine
} // namespace android